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Gameplay

"Battles are won by slaughter and maneuver. The greater the general,
the more he contributes in maneuver, the less he demands in slaughter."
-Winston Churchill
Project Dreadnought is designed to provide players with a naval combat experience using the rules of engagement common for the period of ship development during the World Wars. Although the setting replaces ocean vessels with spacecraft, we have taken pains to ensure that both the aesthetic and mechanics of the game are consistent with their historical basis.

The Ship Reference Card

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Players will assemble their fleets before each game using different combinations of ship reference cards. Each ship plays a different role and each faction's ships encourage a different playstyle. Lighter ships, such as corvettes and destroyers, can advance quickly to attack with torpedoes or to screen your larger vessels. Cruisers and battleships are better armored and possess larger caliber batteries, but at the cost of speed. German ships have higher discipline and stronger armor than other factions, while American vessels excel at damage control. Every captain should familiarize themselves with their chosen fleet's ship reference cards to better understand how to effectively employ them.

Orders

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Based on your current morale level, your ship may be issued one or more orders. This is done by laying the corresponding order cards facedown on your ship reference card. There are six standard orders that every ship can be issued:
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Depending on which orders you choose to issue, your ship can attack, change position, attempt to repair damage, use radar to spot enemy vessels, activate a unique tactics card, or improve another order using your main reactor.
But be careful which orders you issue. On the reverse side of every order card is a subsystem critical damage effect that will be triggered if you sustain too much damage that round!
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